3D Maya Modeling Original Character

3D Maya Modeling Original Character – “Liddle

“Artist’s original character drawn and modeled using Maya modeling software for game design concept.”

The goals of this project were to model a 3D humanoid character using Maya software.
The process involved drawing an orthographic front and side view sketch of a character. The sketches were then assigned to a shoebox plane layout where they were used as reference. The character Liddle was formed from multiple polygons shaped, molded, duplicated, and merged. The texture was added using Photoshop and UV mapping.


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